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Obligatory scenery with dark ambient soundtrack
Work in Progress - Started by Admin,
Music from here: http://freesound.org/people/burning-mir/sounds/223447/ -
Vegetation picking and decals
Work in Progress - Started by Admin,
This video shows the player interacting with vegetation objects. Vegetation objects are special because they aren't stored in memory at all, but instead are ... -
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Terrain Tessellation
Work in Progress - Started by Admin,
Painting with displacement map layers in Leadwerks Editor. -
GPU Frustum Culling
Work in Progress - Started by Admin,
65536 individual instances are being tested on the GPU to see if they are within the camera frustum. The camera frustum is pulled in a little bit to make the ... -
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More thoughts on Lua
Work in Progress - Started by Admin,
Demonstration of another scripted entity and discussion of how Lua changed my mind on scripting. -
Metal Gameplay
Work in Progress - Started by Admin,
This is an old game I made. This was not made with Leadwerks Engine. -
Water Splashes
Work in Progress - Started by Admin,
Water splashes with refraction and surface ripples. -
Leadwerks Engine & Newton Game Dynamics - 2000 oildrums
Work in Progress - Started by Admin,
Visit http://www.leadwerks.com and start making games. Shows off the capabilities of the new Newton Game Dynamics SDK and Leadwerks Engine. Note this ... -
Dangerous Rays Pre-Release Gameplay Video 1
Work in Progress - Started by franck22000,
Official Website:
http://www.dangerousrays.com
Twitter:
https://twitter.com/LonelyBitsGames
Facebook:
https://www.facebook.com/LonelyBitsGames
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Realtime GPU FFT in Leadwerks 4
Work in Progress - Started by Steam Community,
An early stage of GPU FFT using the stockham FFT with the Phillipsspectrum to produce ocean waves.