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Work in Progress

  1. GPU Accelerated Character Customization  

    Just some tech demo-type thing I've been experimenting with to allow for some more efficient character customization
  2. GPU Culling Demonstration  

    Demonstration of vegetation culling performed entirely on the GPU. Thanks to RasterGrid and the folks on the OpenGL forum. Rendered polys = 28 million Total ...
  3. GPU Frustum Culling  

    65536 individual instances are being tested on the GPU to see if they are within the camera frustum. The camera frustum is pulled in a little bit to make the ...
  4. Gravity_0  

  5. Green Light Red Light  

  6. Helloween Test  

    simple animations and lights
  7. Hierarchical Terrain LOD  

    More efficient LOD system for large terrains.
  8. Hundreds of Monsters  

  9. Imposter Test  

    Testing an irregularly shaped object out with 2D imposters...
  10. Imposters  

    A quick overview of imposters, a nifty little built-in feature coming soon. This is mostly meant for use with the foliage system, but it works with regular models as well.
  11. Imposters WIP  

  12. Improved Timing  

  13. Infinitus Proelium WIP Video 1  

    Work in progress early video of dynamically created 'houses' on the grid. They still need 'doors' and collision with the player.
  14. Interogation Room sorgu odas  

    Interogation Room sorgu odası leadwerks game engine model tasarımım amacımız bir korku oyunu geliştirmek ne derece başarılı oluruz bilmiyorum ama bir şeyler denemek güzel.........
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