Work in Progress
-
Leadwerks Engine & Newton Game Dynamics - 2000 oildrums
Work in Progress - Started by Admin,
Visit http://www.leadwerks.com and start making games. Shows off the capabilities of the new Newton Game Dynamics SDK and Leadwerks Engine. Note this ... -
Transporting Mutant
Work in Progress - Started by Steam Community,
Wanted to see what would happen if Crawler passed through a transport trigger ( Rick aka: Pillar's Transport Script). -
Leadwerks MonsterVSPlayerTutorial
Work in Progress - Started by Steam Community,
Setting up a simple floor, player and a crawler in Leadwerks. Building a NavMesh for crawler to track and attack player. -
Leadwerks 5 beta navmesh pathfinding implementation
Work in Progress - Started by Admin,
Demonstrates use of two different navmeshes to combine characters of different scales, with interaction. -
3D World Studio scene fly-through
Work in Progress - Started by Admin,
Visit http://www.leadwerks.com and start making games. This scene was created using 3D World Studio. (Scene design by YDSoftware.) -
-
Multi-size Navmesh
Work in Progress - Started by Admin,
Demonstrates use of two different navmeshes to combine characters of different scales, with interaction. -
3D World Studio training - Create and light a room
Work in Progress - Started by Admin,
Visit http://www.leadwerks.com and start making games. This tutorial demonstrates how to create a simple room, place a light source, and calculate lightmaps. -
-
3D World Studio training - Introduction
Work in Progress - Started by Admin,
This video will introduce you to the 3D World Studio editor and show basic aspects of the interface. -
Bone Attachments
Work in Progress - Started by Admin,
This model is a little different. It's not skinned, so the limbs are attached to bones and the animation controls their orientations. Net result looks the same as ... -
GLTF Animation
Work in Progress - Started by Admin,
GLTF loader now supports skinned animations. #gamedev #indiedev Original model is available here: ... -