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Work in Progress

  1. Leadwerks Engine & Newton Game Dynamics - 2000 oildrums  

    Visit http://www.leadwerks.com and start making games. Shows off the capabilities of the new Newton Game Dynamics SDK and Leadwerks Engine. Note this ...
  2. Transporting Mutant  

    Wanted to see what would happen if Crawler passed through a transport trigger ( Rick aka: Pillar's Transport Script).
  3. Leadwerks MonsterVSPlayerTutorial  

    Setting up a simple floor, player and a crawler in Leadwerks. Building a NavMesh for crawler to track and attack player.
  4. Leadwerks 5 beta navmesh pathfinding implementation  

    Demonstrates use of two different navmeshes to combine characters of different scales, with interaction.
  5. 3D World Studio scene fly-through  

    Visit http://www.leadwerks.com and start making games. This scene was created using 3D World Studio. (Scene design by YDSoftware.)
  6. Sound on Storm DevLog  

  7. Multi-size Navmesh  

    Demonstrates use of two different navmeshes to combine characters of different scales, with interaction.
  8. 3D World Studio training - Create and light a room  

    Visit http://www.leadwerks.com and start making games. This tutorial demonstrates how to create a simple room, place a light source, and calculate lightmaps.
  9. Alarm on Menu Astrocuco  

  10. 3D World Studio training - Introduction  

    This video will introduce you to the 3D World Studio editor and show basic aspects of the interface.
  11. Bone Attachments  

    This model is a little different. It's not skinned, so the limbs are attached to bones and the animation controls their orientations. Net result looks the same as ...
  12. GLTF Animation  

    GLTF loader now supports skinned animations. #gamedev #indiedev Original model is available here: ...
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