Work in Progress
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Atmospheric Scattering
Work in Progress - Started by klepto2,
A test which shows what can be achieved with computeshader in Leadwerks. This uses dynamic precomputed 3D Texture lookups based on https://github.com/ebruneton/precomputed_atmospheric_scattering using compute shaders converted to Leadwerks..
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Snow
Work in Progress - Started by Steam Community,
Messing around with the particle emitter. The weird black artifacts are from my laptop drivers. -
Basic FMOD Implementation in Cyclone
Work in Progress - Started by reepblue,
Steam: *Coming Soon* itch.io Page: https://reepblue.itch.io/cyclone Discord: https://discord.gg/Hh7Ss9fWaW Blog Post about it: https://www.ultraengine.com/community/blogs/entry/2732-leadwerks-fmod-studio/ This video shows basic implementation of FMOD being implemented in Cyclone/Leadwerks Game Engine. It's still a work in progress but the groundwork is done.
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Leadwerks Engine 2.1 & Sandbox Overview
Work in Progress - Started by Admin,
Visit http://www.leadwerks.com and start making games. Overview of features in Leadwerks Sandbox and Leadwerks Engine 2.1. -
Leadwerks PostEffect WaterSkyClouds (WIP)
Work in Progress - Started by klepto2,
Deffered Effects for Leadwerks Engine 3.1 (WIP) Some things to let all parts play together correctly are missing and are object to be added. -Sky Scattering -Deffered Water rendering -Simple Cloudlayer -
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Leadwerks Engine 2.0 Features
Work in Progress - Started by Admin,
Visit http://www.leadwerks.com and start making games. Features overview of Leadwerks Game Engine 2.0. Music is provided courtesy of Arteria3D.com. -
Atmospheric Scattering (WIP)
Work in Progress - Started by klepto2,
I made this with Leadwerks Game Engine! -
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Leadwerks Sandbox Preview
Work in Progress - Started by Admin,
Visit http://www.leadwerks.com and start making games. Early preview of real-time physics editing in Leadwerks Sandbox. -
Terrain tessellation - textured
Work in Progress - Started by Steam Community,
Experimenting with OpenGL4 tessellation for terrain rendering -
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3D World Studio House Fly-through
Work in Progress - Started by Admin,
A modern house built with 3D World Studio. -
Terrain tessellation - wireframe
Work in Progress - Started by Steam Community,
Using tessellation for terrain rendering (WIP)