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Work in Progress

  1. Atmospheric Scattering  

    A test which shows what can be achieved with computeshader in Leadwerks. This uses dynamic precomputed 3D Texture lookups based on https://github.com/ebruneton/precomputed_atmospheric_scattering using compute shaders converted to Leadwerks..
  2. Voxel Raytracing WIP  

    Fast Voxel Raytracing
  3. Snow  

    Messing around with the particle emitter. The weird black artifacts are from my laptop drivers.
  4. Basic FMOD Implementation in Cyclone  

    Steam: *Coming Soon* itch.io Page: https://reepblue.itch.io/cyclone Discord: https://discord.gg/Hh7Ss9fWaW Blog Post about it: https://www.ultraengine.com/community/blogs/entry/2732-leadwerks-fmod-studio/ This video shows basic implementation of FMOD being implemented in Cyclone/Leadwerks Game Engine. It's still a work in progress but the groundwork is done.
  5. Fast Voxel Raytracing  

    Fast Voxel Raytracing
  6. Leadwerks Engine 2.1 & Sandbox Overview  

    Visit http://www.leadwerks.com and start making games. Overview of features in Leadwerks Sandbox and Leadwerks Engine 2.1.
  7. Leadwerks PostEffect WaterSkyClouds (WIP)  

    Deffered Effects for Leadwerks Engine 3.1 (WIP) Some things to let all parts play together correctly are missing and are object to be added. -Sky Scattering -Deffered Water rendering -Simple Cloudlayer
  8. Fast Voxel Raytracing  

    Fast Voxel Raytracing
  9. Leadwerks Engine 2.0 Features  

    Visit http://www.leadwerks.com and start making games. Features overview of Leadwerks Game Engine 2.0. Music is provided courtesy of Arteria3D.com.
  10. Atmospheric Scattering (WIP)  

    I made this with Leadwerks Game Engine!
  11. Leadwerks Sandbox Preview  

    Visit http://www.leadwerks.com and start making games. Early preview of real-time physics editing in Leadwerks Sandbox.
  12. Terrain tessellation - textured  

    Experimenting with OpenGL4 tessellation for terrain rendering
  13. 3D World Studio House Fly-through  

    A modern house built with 3D World Studio.
  14. Terrain tessellation - wireframe  

    Using tessellation for terrain rendering (WIP)
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