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Work in Progress

  1. Vulkan animation stress test  

    Switching our new renderer from OpenGL to Vulkan yielded a 78% performance increase in this animation stress test.
  2. Skinned animation in Vulkan  

    More info: https://www.leadwerks.com/community/blogs/entry/2513-skinned-animation-in-vulkan/ #gamedev.
  3. Jetpack Car :D  

    Just press Space bar to go up in the air..
    Smooth landing feature is scripted.

    TEMP 2022-03-25 10-12-45.mp4  
  4. Particle physics with Newton Dynamics  

    Here we have some faster moving particles that act like a stream of water.
  5. Particle Physics with Newton Dynamics  

    First pass at particle physics, here with some smoke-like particles. Particles collide with and exert forces on the scene.
  6. Voxel Cone Step Tracing WIP  

    Further refinement. Light leaks are mostly eliminated, using a fairly large voxel size of 0.25 meters.
  7. Dangerous Rays Daycycle  

    http://www.dangerousrays.com/
    This video show the daycycle and a bit of the dynamic weather system in Dangerous Rays.
  8. Leadwerks 4.6 Vehicle Test  

  9. True single-pass stereo rendering in new engine  

    We've successfully implemented Nvidia stereoscopic rendering for fast VR performance. More info here: ...
  10. Mars Rover Concept  

    Demonstration of VR concept for Mars Rover. -Vehicle physics with manual or automatic drive. -Simulated camera views. -Pathfinding.
  11. Real-time Global Illumination WIP  

    The edges of the GI volume now fade as they go out of range. This can be used with the final GI stage to fade the effect out, or to smooth the transition between stages. It was difficult to get the code for this exactly right because the volume texture moves in increments with the camera.
  12. PBR Implementation HD  

  13. Physically-based Rendering: Pass 3  

    Third revision of PBR in Leadwerks.
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