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Work in Progress

  1. Atmospheric Scattering (WIP)  

    I made this with Leadwerks Game Engine!
  2. Leadwerks Sandbox Preview  

    Visit http://www.leadwerks.com and start making games. Early preview of real-time physics editing in Leadwerks Sandbox.
  3. Terrain tessellation - textured  

    Experimenting with OpenGL4 tessellation for terrain rendering
  4. 3D World Studio House Fly-through  

    A modern house built with 3D World Studio.
  5. Terrain tessellation - wireframe  

    Using tessellation for terrain rendering (WIP)
  6. Leadwerks Engine & Newton Game Dynamics - 2000 oildrums  

    Visit http://www.leadwerks.com and start making games. Shows off the capabilities of the new Newton Game Dynamics SDK and Leadwerks Engine. Note this ...
  7. Transporting Mutant  

    Wanted to see what would happen if Crawler passed through a transport trigger ( Rick aka: Pillar's Transport Script).
  8. Leadwerks MonsterVSPlayerTutorial  

    Setting up a simple floor, player and a crawler in Leadwerks. Building a NavMesh for crawler to track and attack player.
  9. Leadwerks 5 beta navmesh pathfinding implementation  

    Demonstrates use of two different navmeshes to combine characters of different scales, with interaction.
  10. 3D World Studio scene fly-through  

    Visit http://www.leadwerks.com and start making games. This scene was created using 3D World Studio. (Scene design by YDSoftware.)
  11. Sound on Storm DevLog  

  12. Multi-size Navmesh  

    Demonstrates use of two different navmeshes to combine characters of different scales, with interaction.
  13. 3D World Studio training - Create and light a room  

    Visit http://www.leadwerks.com and start making games. This tutorial demonstrates how to create a simple room, place a light source, and calculate lightmaps.
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