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Work in Progress

  1. Physically-based Rendering: Pass 3  

    Third revision of PBR in Leadwerks.
  2. Wild West  

    I don't know. Sheep model was made by Wailing Monkey. Music by Nine Inch Nails (and is legal to use).
  3. Atmospheric Scattering (WIP)  

    I made this with Leadwerks Game Engine!
  4. GLTF animation  

    Original model here: https://sketchfab.com/3d-models/cyber-warrior-86f58bf5151c410facacf0ed6a2ebd53
  5. ZOMBIE CRAZY  

  6. Star rendering  

    A red dwarf?
  7. Realtime GPU FFT in Leadwerks 4  

    An early stage of GPU FFT using the stockham FFT with the Phillipsspectrum to produce ocean waves.
  8. The Evaluation  

    The platform tutorial level so far. No sounds for anything except moving platforms.
  9. A Demons Game Episode 1- Early Access Trailer  

    "A Demon's Game" is a very unique title, but keeps true to its horror roots, the game focuses on creating a terrifying atmosphere, rewarding exploration, and engrossing players in the rich lore of its world, moving away from the trend of incessant jump sca
  10. One More Day - DevLog (Part 2)  

    This video shows more work done on the inventory system. One More Day is a survival horror game in the making. The game is being made in the Leadwerks game engine http://www.leadwerks.com/
  11. LockDown  

    The first pre-alpha level of LockDown(Escpe Plan) to show the first intergration of the FlowGUI inventory.
  12. Transparency and Refraction (Part 2)  

    This video is outdated and comes from a very old version of our software, but it is being left up because it is interesting to see the progress since then.
    This lesson will show how to render alpha blending in a second pass, and how this approach can be easily extended to render refraction effects.
  13. Amazing real-time reflections  

    Check out Igor's post effect here: http://steamcommunity.com/sharedfiles/filedetails/?id=414422238.
  14. Dissolve (Blade style)  

  15. Leadwerks  

    Simple map testing, with dust particles and some volumetric lighting.
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