Work in Progress
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Physically-based Rendering: Pass 3
Work in Progress - Started by Admin,
Third revision of PBR in Leadwerks. -
Wild West
Work in Progress - Started by Admin,
I don't know. Sheep model was made by Wailing Monkey. Music by Nine Inch Nails (and is legal to use). -
Atmospheric Scattering (WIP)
Work in Progress - Started by klepto2,
I made this with Leadwerks Game Engine! -
GLTF animation
Work in Progress - Started by Steam Community,
Original model here: https://sketchfab.com/3d-models/cyber-warrior-86f58bf5151c410facacf0ed6a2ebd53 -
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Realtime GPU FFT in Leadwerks 4
Work in Progress - Started by Steam Community,
An early stage of GPU FFT using the stockham FFT with the Phillipsspectrum to produce ocean waves. -
The Evaluation
Work in Progress - Started by Einlander,
The platform tutorial level so far. No sounds for anything except moving platforms. -
A Demons Game Episode 1- Early Access Trailer
Work in Progress - Started by lxFirebal69xl,
"A Demon's Game" is a very unique title, but keeps true to its horror roots, the game focuses on creating a terrifying atmosphere, rewarding exploration, and engrossing players in the rich lore of its world, moving away from the trend of incessant jump sca -
One More Day - DevLog (Part 2)
Work in Progress - Started by xtom,
This video shows more work done on the inventory system. One More Day is a survival horror game in the making. The game is being made in the Leadwerks game engine http://www.leadwerks.com/ -
LockDown
Work in Progress - Started by josk,
The first pre-alpha level of LockDown(Escpe Plan) to show the first intergration of the FlowGUI inventory. -
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Transparency and Refraction (Part 2)
Work in Progress - Started by Admin,
This video is outdated and comes from a very old version of our software, but it is being left up because it is interesting to see the progress since then.
This lesson will show how to render alpha blending in a second pass, and how this approach can be easily extended to render refraction effects.
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Amazing real-time reflections
Work in Progress - Started by Admin,
Check out Igor's post effect here: http://steamcommunity.com/sharedfiles/filedetails/?id=414422238. -
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Leadwerks
Work in Progress - Started by DooMAGE,
Simple map testing, with dust particles and some volumetric lighting.