Dan22 Posted May 20, 2014 Share Posted May 20, 2014 In Source SDK you can place a sprite to mimic the shine of a light. Example: If anyone has a tutorial or method of making these would be much apreciated. If this is impossible in the current version of engine then I suggest this feature as it just brings more life into lighting. Quote Link to comment Share on other sites More sharing options...
Josh Posted May 20, 2014 Share Posted May 20, 2014 You can do this yourself with a scripted plane model, but yeah this is one little feature that will be built into the engine. Actually, I might just do a script for this since it's not any different from what I would write in C++. 4 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Dan22 Posted May 20, 2014 Author Share Posted May 20, 2014 You can do this yourself with a scripted plane model, but yeah this is one little feature that will be built into the engine. Actually, I might just do a script for this since it's not any different from what I would write in C++. Nice! Thanks for the reply Quote Link to comment Share on other sites More sharing options...
dennis Posted June 1, 2014 Share Posted June 1, 2014 How to achieve this then? Quote Link to comment Share on other sites More sharing options...
YouGroove Posted June 1, 2014 Share Posted June 1, 2014 Super old technique used in Unreal first game, Perfect Dark on N64 and many games. Just trace a simple raycast from camera player position to the sprite object halo center, if no obstacle display the sprite, if obstacle don't display the halo sprite. You just need simple transparent TGA halo image for example. 1 Quote Stop toying and make games Link to comment Share on other sites More sharing options...
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