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...loading same sound file multiple times..

Naughty Alien

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According to the wiki:


This command loads a sound from an audio file. The formats that the engine can load are OGG and WAV. The LoadSound function will return a handle to any previously loaded sound from the same file to avoid loading assets twice.

Windows 7 x64 - Q6700 @ 2.66GHz - 4GB RAM - 8800 GTX

ZBrush - Blender

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It will load a second instance of the sound from the loaded reference. In pragmatic terms, this simply means you'll increase memory usage by about 12 bytes and have no loading from the hard drive. When both instances are deleted, the reference will be deleted, which is where the real sound data is stored. So go ahead and do it if you want.

My job is to make tools you love, with the features you want, and performance you can't live without.

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