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Server and Client extend what?


Josh
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Because of the limitations of servers needing graphics cards he may have not expanded on the game.

 

Now that's the detail I'd missed, I'd presumed it was a simple game to test out the networking commands, practising for something much more complex at a later date. Now I can see exactly what your point was.

LE Version: 2.50 (Eventually)

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yes Rick .. good thing is, i can make server with raknet + newton sdk ;-) if LE server needs graphic, i think, it's not worth to make server with it. My server hasn't graphic card too.

 

if you remember my ball wars game .. i had to run server on my laptop instead server ,lol

-= Phenom II X4 965 3.4Ghz - ATI HD5870 - 6 GB DDR3 RAM - Windows 8 Pro 64x=-

Website: http://www.flamewarestudios.com

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I would assume that this would be possible if we used the Newton library directly and didn't call Graphics(). From what I remember you can still do things like MoveEntity() or PositionEntity() without calling Graphics() and I think when you call Graphics() is when it requires a graphics card. There would most likely need to be some glue code for the Newton library and LE though.

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  • 2 weeks later...

If you follow the way RakNet does it:

 

Server and Client extend Peer. This way servers and clients can both connect to other servers/clients, offering both client-server setup and peer-to-peer without any additional coding.

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