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Post Process Ocean


Gandi
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Ok.. i think i got something usefull now, but it still looks bad in my terrain..

could maybe someone send me a testscene (something tropical) where i can test my ocean properly.

i'd make one myself, but im really not good in handling the editor and i dont get good results.

 

so if some1 got a little scene he could share with me for testing the ocean i'd be really grateful.

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Guest Red Ocktober

G... just load any scene (.sbx) that comes with LW and get it wet...

 

i'd really like to see what you've come up with...

 

 

--Mike

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k.. here is a little update..

 

wasser.jpg

 

but im still not really happy with it..

 

€: im just gonna post another question in right here..

 

i tried rendering the waves heighttexture into a buffer (works fine)

but when i then want to use the color-buffer of it in another shader i cant access the texture at UV-coordinates >0.. it works fine for UV from 0-1 but they cant get bigger.. do i have to do something to change it, or is it just not possible?

 

(when i have U/V >1 it just takes 1 i think so it stretches the last pixel along the rest of the "plane")

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Guest Red Ocktober
but im still not really happy with it..

 

i dunno what i'm gonna do with you damn perfectionists :):D

 

seriously, it looks absolutely great...

 

 

--Mike

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i tried rendering the waves heighttexture into a buffer (works fine)

but when i then want to use the color-buffer of it in another shader i cant access the texture at UV-coordinates >0.. it works fine for UV from 0-1 but they cant get bigger.. do i have to do something to change it, or is it just not possible?

 

(when i have U/V >1 it just takes 1 i think so it stretches the last pixel along the rest of the "plane")

 

are you using clamp? or perhaps there is a material being used that has this as a default? dunno...

Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590

LE / 3DWS / BMX / Hexagon

macklebee's channel

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are you using clamp? or perhaps there is a material being used that has this as a default? dunno...

 

 

i didnt change anything with the water shader, i just changed the texture im passing. i tried to workaround and just use texCoord-floor(texCoord), but i get ugly spaces between the patches..

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