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[Documentation] Is entity.quaternion a Quat or Vec3?


beo6
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In the Documentation quaternion is documented as a entity attribute. However it has Vec3 as Type?

Is that really correct?

 

Also i wasn't successful even getting the quaternion value of an entity:

System:Print("entity quaternion:"..self.entity.quaternion:ToString())

 

---------------------------
Error
---------------------------
attempt to index field 'quaternion' (a nil value)
---------------------------
OK
---------------------------

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Well, I used the quat class in one place in the FPS Player script:

self.carryrotation = Transform:Rotation(pickInfo.entity:GetQuaternion(true),nil,self.camera)

 

Since I used it, that means it is part of the official supported API and it should be documented.

My job is to make tools you love, with the features you want, and performance you can't live without.

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  • 1 year later...

Well, I used the quat class in one place in the FPS Player script:

self.carryrotation = Transform:Rotation(pickInfo.entity:GetQuaternion(true),nil,self.camera)

 

Since I used it, that means it is part of the official supported API and it should be documented.

 

So after 5 months it is still not documented. Maybe time to ..

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