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Transparent texture doesn't receive light.


Shirk
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Is there a page on these material rules somewhere? Maybe this should go on the wiki too as it's far from intuitive. Why not zsort? Why not blend alpha? I'd love to read about these things somewhere...

 

I'm having issues with z-sort and alpha textures too. Here's the wiki entry on it: http://www.leadwerks.com/werkspace/page/documentation/_/user-guide/material-editor-r8 Check the section under "Blend Mode" below the "Properties" subheading. It clearly says you need to enable z-sort for transparent materials so they render correctly but I'm having serious problems: alpha materials for static geometry look bizarre and ones stuck on skinned meshes, when set to the correct shader, don't render at all with z-sort turned on. I'm beginning to think it's a bug.

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