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light penetration


cassius
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Has anyone ever solved the problem of directional light getting through walls and lighting up the opposite wall. It happened in le2 and its still the same in Leadwerks 3. You can rotate the light to avoid one building but very often it then lights up another building. if a room has windows its ok but it shines through walls too.

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

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If those brushes are using a dynamic lighting shader, the light would not cast shadows in 3.0. You can use a lightmapped material, calculate lighting, and it will cast shadows.

 

3.1 will use a deferred renderer, so the behavior is more natural like you would expect:

 

 

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