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terrain normal map and lights not working


YouGroove
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Originally I was planning to calculate lightmaps for terrain. However, I decided the OpenGL 4 renderer was where I should focus my effort, so terrain only uses simple directional lighting. This may be updated in the future, but I consider the OpenGL 2 renderer the back up, and of secondary importance.

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My job is to make tools you love, with the features you want, and performance you can't live without.

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It's good.

Terrain for irregular floor on towns where lightening is more concentrated on characters and stuff, for perhaps mobile in the future.

 

 

Tested and directionnal light have no effect on terrain : if i increase brightness of dir light , only BSP and models are affected.

 

dirlighterrain.jpg

 

And normal map don't show any effect.

Stop toying and make games

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Well anyone don't care ?

Perhaps i misunderstood and it's beta terrain , so be patient to find later lightening working.

 

 

I would really prefer for my part :

Complete terrain + lightening and normal maps working at end of the year instead of having it now and not complete.

Stop toying and make games

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