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Mipmap distance


tjheldna
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Would be really nice to have control over the mip map distances. In the game I'm making the camera offset distance is passed the first mipmap distance. So default all the textures look blurry.

 

Is there functionality that I'm unaware of? If not it would be great to have control over the distance and amount.

 

Cheers!

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Are you talking about terrain? There is an internal command:

virtual void SetTextureStageDistance(float distance, float multiplier);

 

The default values are 16 and 2.

My job is to make tools you love, with the features you want, and performance you can't live without.

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