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Flowgraph with copied csg


Rick
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If I copy an object that has a script attached, their nodes in the flowgraph are looked at as the same (they share connectors). I don't think that should be the case and trying to think of a reason why this would be the case. I'm copying for convenience but the functionality of the flowgraph node for each copy should be separate in my view.

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hopefully one day Josh lifts the Blade 3d formula of flowgraphs, he's so close to it already, he should just do it, I don't think the creators would mind if he asked, not that he has to ask =)

 

but yeah Blade3d handled instancing and everything to perfection and all their docs are still online to show exactly how it works

Core I5 2.67 / 16GB RAM / GTX 670

Zbrush/ Blender / Photoshop CS6 / Renoise / Genetica / Leadwerks 3

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The lines can be blurred between what a flowgraph is and visual scripting (I'd call them one in the same myself). UDK Kismet seems to have all the same functionality as the screenshot above, but Kismet's implementation looks much better I my view.

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Well LE3 flowgraph is great.

I'm making character inputs in a component, and character movement component

 

This way you'll have components dealing with key inputs

And component receiving these messages and processing it's own animation and states.

That's great.

Stop toying and make games

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