Andy Gilbert Posted July 31, 2013 Share Posted July 31, 2013 Ive added a game i was working on, and as explined in the asset store, i have currently run out of time and interest so thought I would simply show its progress. Its unfished and parts not working, but from what i remember it works enough for you to do the levels. Its a ball physics game, where you have to roll the ball into the basket, but also get as many of the 3 stars as you can. There is currently 5 working levels. You only need to use left and right arrows in game and for menu. Have fun. I will also add, credit to Leadwerks 3 as from having this idea, i found it very easy to impliment using leadwerks and lua! EDIT: Ive just realised this may have music playing, which is something i last worked on when i was working on it, and i forgot. So sorry if annoying! Andy 3 Quote The good news about computers is that they do what you tell them to do. The bad news is that they do what you tell them to do. Leadwerks Game-Ready 3D Models:https://sellfy.com/gib3d Link to comment Share on other sites More sharing options...
Rick Posted July 31, 2013 Share Posted July 31, 2013 Isn't it amazingly hard to keep ones attention on developing 1 game long enough. Quote Link to comment Share on other sites More sharing options...
Andy Gilbert Posted July 31, 2013 Author Share Posted July 31, 2013 Probably my biggest difficulty out of the whole game development Rick, I always feel like ive let myself down about it too. But it is hard, i think even with just 1 other person on board would help keep the moral alive! Andy Quote The good news about computers is that they do what you tell them to do. The bad news is that they do what you tell them to do. Leadwerks Game-Ready 3D Models:https://sellfy.com/gib3d Link to comment Share on other sites More sharing options...
YouGroove Posted July 31, 2013 Share Posted July 31, 2013 Your design and textures are clean. It's not so complicated making more levels so simple and good ? Game seems not so complicated to create lot more levels, why lack of motivation ? Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Rick Posted July 31, 2013 Share Posted July 31, 2013 The good news is I keep seeing good game ideas from you! You are gaining a lot of experience by doing what you are doing. When I made My Whacky Moles I had to talk to myself every day and motivate myself to finish it. It's clearly a very simple game, which makes it hard to focus on because your mind just keeps expanding to more complex stuff, and it would have been easy to just scrap it, but I would say finishing a game, any game, is really important for experience. Keep at it man, you're a talented guy. Quote Link to comment Share on other sites More sharing options...
Andy Gilbert Posted July 31, 2013 Author Share Posted July 31, 2013 Its like eveything else... i have too many other things going off that take my attention away, especially when your programming full time as I do, so to come home and then continue looking a computer code, when you have a family and other hobbies, its difficult! Rick thanks, much appriciated! You did very well to release your game alone, credit to you! Andy Quote The good news about computers is that they do what you tell them to do. The bad news is that they do what you tell them to do. Leadwerks Game-Ready 3D Models:https://sellfy.com/gib3d Link to comment Share on other sites More sharing options...
Rick Posted July 31, 2013 Share Posted July 31, 2013 I'm the same way Andy. I code all day at work also, and have 2 kids and 3 dogs! I sat down with my wife and made a plan and treated it like a business. I allocated a budget (buying models and stuff) & allocated time (I worked 4 hours sat/sun in the morning where my wife would watch the kids). I found doing it this way helped out a lot for my family. My wife knew the expectations and so she wasn't surprised at the time/money, and I was more motivated in those 4 hours sat/sun to get stuff done. I also estimated my end date and made a task list that would take me to the end date, which also helped me stick to the tasks needed when I was working on it, instead of letting scope creep happen. Quote Link to comment Share on other sites More sharing options...
Andy Gilbert Posted July 31, 2013 Author Share Posted July 31, 2013 Some good advice Rick, nice to know you managed and with more kids than me! Ill take it on board and see if I can get another Leadwerks game in the store. Would be nice to eventually have my name on there amongst the other.... 1000000+ devs Andy 2 Quote The good news about computers is that they do what you tell them to do. The bad news is that they do what you tell them to do. Leadwerks Game-Ready 3D Models:https://sellfy.com/gib3d Link to comment Share on other sites More sharing options...
AggrorJorn Posted July 31, 2013 Share Posted July 31, 2013 Looks like a lot of fun Andy. It reminds me of Crazy machines, had such a blast with those games. Quote Link to comment Share on other sites More sharing options...
Andy Gilbert Posted July 31, 2013 Author Share Posted July 31, 2013 Thanks aggror, it wasnt untill after i started this game that I thought i would look around the net to see if there was similer iphone games (i know the wrong way around, research first!!) anyway, via google i came across crazy machines 2 and noticed it looked like mine, but alot better obviously! But up until then i hadnt actually heard it, but it does look fun! Thanks for comments. Andy Quote The good news about computers is that they do what you tell them to do. The bad news is that they do what you tell them to do. Leadwerks Game-Ready 3D Models:https://sellfy.com/gib3d Link to comment Share on other sites More sharing options...
gamecreator Posted July 31, 2013 Share Posted July 31, 2013 Hey, very nice. I like the mechanics you put in like the pushable walls and the flowing air. How did you do the physics, especially keeping the ball and movable walls on the 2D axis? Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted July 31, 2013 Share Posted July 31, 2013 They are not fixed on 1 axis I think, since the ball can be blown away on the z axis. Quote Link to comment Share on other sites More sharing options...
gamecreator Posted July 31, 2013 Share Posted July 31, 2013 True but it seemed there was some compensation code that put you back if you were pushed only a little along the z axis. At work now so maybe I misremember. Quote Link to comment Share on other sites More sharing options...
Rick Posted July 31, 2013 Share Posted July 31, 2013 I don't recall seeing that as I noticed if I hit the edge of the level it would push me off the edge also. I think a way to sort of simulate this would be to tilt the entire level back a little. As long as the camera moves with it, it should look normal but the physics would push the ball towards the wall some with a small force to correct a little. 1 Quote Link to comment Share on other sites More sharing options...
Andy Gilbert Posted July 31, 2013 Author Share Posted July 31, 2013 The way the ball keeps up to the wall is simply a small amount of force applied on the z axis. This is not enough to keep it on when you over do it or go in front of the vent etc. Thanks again for the comments. Andy Quote The good news about computers is that they do what you tell them to do. The bad news is that they do what you tell them to do. Leadwerks Game-Ready 3D Models:https://sellfy.com/gib3d Link to comment Share on other sites More sharing options...
YouGroove Posted July 31, 2013 Share Posted July 31, 2013 via google i came across crazy machines 2 and noticed it looked like mine, but alot better obviously! Never compare too much what you can do with others work. Rick moles game was already games like that , but it is his own touch , and it's great game. No need to make the best game in gameplay , graphics , etc ...to be a good game, i find your game alreday really good, i don't mind about existing games Just go and finish it step by step Quote Stop toying and make games Link to comment Share on other sites More sharing options...
gamecreator Posted July 31, 2013 Share Posted July 31, 2013 The way the ball keeps up to the wall is simply a small amount of force applied on the z axis. This is not enough to keep it on when you over do it or go in front of the vent etc. That's what I figured. Thanks Andy. Good idea too, Rick. Quote Link to comment Share on other sites More sharing options...
tjheldna Posted August 2, 2013 Share Posted August 2, 2013 Hi Andy Try this in your entities physics update to keep it on the z axis... Vec3 pos = entity->GetPosition(); pos.x = 0.0F; entity->PhysicsSetPosition(pos.x, pos.y, pos.z, 0.01F); This works on all physics apart from a character controller, I still haven't found a way to restrict an axis for a character. 1 Quote Link to comment Share on other sites More sharing options...
Andy Gilbert Posted August 2, 2013 Author Share Posted August 2, 2013 Hi, my intentions are not to have it fixed on the Z axis, it already stays on the Z, unless you "over do it" which is what i wanted. Thanks Andy Quote The good news about computers is that they do what you tell them to do. The bad news is that they do what you tell them to do. Leadwerks Game-Ready 3D Models:https://sellfy.com/gib3d Link to comment Share on other sites More sharing options...
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