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Import our own physic shapes : obj, Fbx


YouGroove
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In the case i have several 3D platforms models and each have lot of 3D rocks models details on side cliffs , i would just need the general shape for physics without taking the rocks account.

Caus taking rocks account In this case "generate the shape" will have too much polygons.

that's why some possibility to import our own collision could have been a great option in some cases.

Well let's forget the idea for now laugh.png

Stop toying and make games

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