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Jumping when near an obstacle


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Hello,

 

since no one could answer my question and i now think this is a physics bug i post it here.

my other thread is here:

http://www.leadwerks.com/werkspace/topic/6750-physic-bounciness/

 

 

i made a new export of the project where i placed the ball near the obstacle right from the start.

 

http://code-i.de/Rolling_test2.zip (77 Mb)

 

it jumps even when you do not move the ball at all.

 

When you start moving it away with the W,A,S,D keys it will stop jumping.

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Hello everyone,

 

I am sorry, i know that I might get on your nerves

but could someone already revalidate my problem?

 

Am i really just too stupid for this? The physic looked OK in the video of josh with the barrels

but i don't know what I an doing wrong.

Even a box that I had put in was behaving weird and was stuck halfway in the ground as if the center point was off.

 

Could this be an issue with my model editor?

Will try some other modeler when I am home.

 

If you need any other information just ask.

 

Thanks

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This is highly suspect:

post-1-0-09048500-1368853861.png

 

I am guessing having the scale changed by a factor of 100 is too much for the physics.

 

The short term solution is to rescale your vertices in your modeling program.

 

The longer term solution is for me to bypass the internal scaling commands and just recreate shapes for different scale vectors, since it does not seem perfectly accurate.

My job is to make tools you love, with the features you want, and performance you can't live without.

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Okay, I'll have this fixed when I put out the next update. Thank you, this report was super helpful.

My job is to make tools you love, with the features you want, and performance you can't live without.

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