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Character controller Assignment


tjheldna
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If "ignore groups" is not checked and you assign a character controller to a player, the character controller is assigned to every node in the hierarchy. This causes the player to explode when the game is launched =).

 

If "ignore groups" is selected then the character controller is assigned to the root only and works.

 

- Character exported using .gmf format using character studio for bones.

 

Cheers

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Well, that's how it works. You are editing all the properties of all selected objects.

 

What we could do is make the character physics setting only apply to the top-level entity in the selection hierarchy, but that's more of a design issue, not actually a bug.

My job is to make tools you love, with the features you want, and performance you can't live without.

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hmm, you know what, it's actually stopped occurring. I've made a bit of progress with the character as far as animations and skinning goes. When this issue was happening there were no animations. I'll see if I can narrow it down, but may have to leave this issue for now.

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