Josh Posted January 3, 2010 Share Posted January 3, 2010 After playing a little with a few different systems, I do like this idea. I don't like Torque3D's implementation, but the Unreal implementation is fun to use. I maintain that this won't do anything you couldn't easily do with a few lines of shader code, but I'll make one just because it is fun to play with. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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