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Widgets crashes an app if text in code that was set to widget has non latin characters


Dreikblack
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Go to solution Solved by Josh,

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Maybe it's only with Cyrillic not sure

#include "UltraEngine.h"

using namespace UltraEngine;

int main(int argc, const char* argv[])
{
    //Get the displays
    auto displays = GetDisplays();

    //Create a window
    auto window = CreateWindow("Ultra Engine", 0, 0, 800, 600, displays[0]);

    //Create User Interface
    auto ui = CreateInterface(window);

    //Create widget
    auto label1 = CreateLabel("Test", 20, 20, 120, 30, ui->root);
    auto label2 = CreateLabel("Тест", 20, 50, 120, 30, ui->root, LABEL_BORDER | LABEL_CENTER | LABEL_MIDDLE);

    while (window->Closed() == false)
    {
        WaitEvent();
    }
    return 0;
}

 

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  • 1 month later...
  • Solution

The program does not crash for me. Instead I see this:

image.thumb.png.4428cce3968e5f8b4a415ee2471b5aef.png

The solution is to specify a wide string in the string declaration:

auto label2 = CreateLabel(L"Тест", 20, 50, 120, 30, ui->root, LABEL_BORDER | LABEL_CENTER | LABEL_MIDDLE);

Then it looks like this:

image.thumb.png.080e178ed9559ca8388252b0f2819b52.png

(Non-latin characters are currently not supported in a 3D GUI because I have to change the way characters are rasterized from the font. This is on my to-do list.)

  • Like 1

My job is to make tools you love, with the features you want, and performance you can't live without.

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