Ttiki Posted April 6 Share Posted April 6 Hello everyone. Quick question, has any of you had any experience with implementing Steam API and more precisely Steam Input API to Leadwerks and even with Ultra ?) I'm curious on the benefit, if any, to develop a connector to Steam API quickly in the development process to manage controller settings / game settings. Do you have one build for mouse and keyboard and another one controller ready ? Do you only have one build and just check in-game for if the user is using a controller or mouse/keyboard? How do you handle menus and GUIs, etc. That sort of thing. Quote Just making games for fun. Currently working on T3-L4 Link to comment Share on other sites More sharing options...
Josh Posted April 12 Share Posted April 12 Quite a lot of Steamworks is exposed already: https://www.ultraengine.com/learn/Steamworks?lang=cpp There is also support for XBox controllers here: https://www.ultraengine.com/learn/GamePad?lang=cpp I have not used Steam input myself. I did some work with their early Steam controller API, but I think that got deprecated. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Ttiki Posted April 14 Author Share Posted April 14 I will try some implementation for Leadwerks. I'll probably keep this post to keep everyone interested posted. And if any one got any implementation on their own or some advice... Quote Just making games for fun. Currently working on T3-L4 Link to comment Share on other sites More sharing options...
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