Andy90 Posted April 4 Share Posted April 4 Hey, as I'm porting my game from Leadwerks to Ultra, I've come across some important terrain tools that are currently not available in the engine. Terrain Stamping: Having a function to raise or lower the terrain at a given height would be beneficial. For example, I'm trying to create a harbor, but I'm unable to create smooth terrain around the harbor base model. Terrain Smoothing: There are times when you want to smooth out the terrain to eliminate sharp edges. 1 Quote Link to comment Share on other sites More sharing options...
Slastraf Posted April 6 Share Posted April 6 there should be a system where you can program your own brushes in lua , and also suport for 3d landscape (voxel). And some way to import heightmaps dynamically Quote Link to comment Share on other sites More sharing options...
Andy90 Posted April 6 Author Share Posted April 6 well i my case a simple stamp tool is enough. Because right now you cant controll the height in the sculpt mode Quote Link to comment Share on other sites More sharing options...
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