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LE 3 : Lightmapping bug


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Like some oether people experienced it , when you use your own custom texture in a Lightmap Diffuse shader material;

It don't render ? and the texture size is 512*512.

 

On strange thing, the material looks Black, and lightmapped materials in "Developper" folder don't look black but textured ?

bug.jpg

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I found a way to have the material correct.

IT'S VERY STRANGE.

I copied the material from "Developper" folder to my test folder.

I changed only the diffuse texture and it worked, the material was no more Black , and lightmap rendering worked ?

WHAT IS GOING ON ?

bug2.jpg

Stop toying and make games

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  • 2 weeks later...
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