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what do you get


james1943
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When you purchase Leadwerks 3 you get:

  • The latest version of the full product, for Windows and Mac.
  • Saving and project management features are unlocked.
  • C++ compiled libraries and header files for Visual Studio and Xcode.
  • Full access to the website with your Leadwerks account.

My job is to make tools you love, with the features you want, and performance you can't live without.

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A lot of game engines have very impressive demos which show their capabilities. They are written by experts to a very high standard that most of us can never achieve if working alone.

At least with Darkness awaits you can look at it and think"I could do that"

I think le3 was published too soon and should have come with terrain from the start, but thats how Josh works and most of us are aware of it so should't really grumble.

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

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The most impressive LE2 demo was by far the island demo - simply gorgeous! Not available right now.

 

Mike

MSI Dominator Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 980 GTX with 16gb vram / SSD drives

MSI Dominator Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 1060 GTX with 8gb vram / SSD drives

Alienware Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 1070 Ti with 16gb vram / SSD drives

My Patreon page: https://www.patreon.com/michaelfelkercomposer

My music for sale: https://www.tgcstore.net/category/513?format=all&perpage=30&textures=undefined&price=all&order=default&artists[]=87213

Custom synths and sounds - http://www.supersynths.com

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We're trying to focus on gameplay and the art pipeline, so you may not find the new demos as visually impressive on high-end PCs. We can add good graphics onto an engine with a good art pipeline, but we can't add an art pipeline on after the fact, so it makes sense to develop in this order.

My job is to make tools you love, with the features you want, and performance you can't live without.

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What if users provided demos to you guys - would you use them if they showed off good qualities of the engine?

 

I have yet to upgrade from LE2.5 to Leadwerks 3, but plan on it.

 

I think it would be very wise of you to offer incentives to us loyal users of your engine for creating assets and demos - such as earning free deployments for a quality demo (Android, IOS, etc).

 

I know I would work my *** off to create a kick butt demo if I knew doing so would save me $100 or $200 on upgrades/deployment options.

 

The reason I loved Blitz 3D and Dark Basic Pro was the bazillion demos they provided - especially to show off the code structures. For that reason alone you should release small, but good, demos - to show off the various engine's abilities and examples of how to code for it.

 

Mike

MSI Dominator Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 980 GTX with 16gb vram / SSD drives

MSI Dominator Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 1060 GTX with 8gb vram / SSD drives

Alienware Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 1070 Ti with 16gb vram / SSD drives

My Patreon page: https://www.patreon.com/michaelfelkercomposer

My music for sale: https://www.tgcstore.net/category/513?format=all&perpage=30&textures=undefined&price=all&order=default&artists[]=87213

Custom synths and sounds - http://www.supersynths.com

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