Jump to content

Wrong depth render with alphamask


tipforeveryone
 Share

Go to solution Solved by Josh,

Recommended Posts

You should not use alpha mask and transparent together. In this case, you should just use alpha masking, which retains the correct depth order.

Transparency does not use depth discard, because it always draws on top of what was there before, since it is using blending.

My job is to make tools you love, with the features you want, and performance you can't live without.

Link to comment
Share on other sites

  • Solution

Ultra can handle multiple layers of transparency, each with lighting, because it uses a type of forward renderer. In order to allow the engine to sort the surfaces back to front, each surface should be a separate model or limb in a model.

My job is to make tools you love, with the features you want, and performance you can't live without.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...