Jump to content

Exception when .lmp loads from Quake .pak


Dreikblack
 Share

Go to solution Solved by Josh,

Recommended Posts

#include "UltraEngine.h"

using namespace UltraEngine;

int main(int argc, const char* argv[])
{
    //Get the displays
    auto displays = GetDisplays();

    //Create window
    auto window = CreateWindow("Ultra Engine", 0, 0, 1280, 720, displays[0]);

    //Create framebuffer
    auto framebuffer = CreateFramebuffer(window);

    //Create world
    auto world = CreateWorld();

    //Load a font
    auto font = LoadFont("Fonts/arial.ttf");

    //Create user interface
    auto ui = CreateInterface(world, font, framebuffer->size);

    //Create widget
    iVec2 sz = ui->root->ClientSize();
    auto button = CreateButton("Button", sz.x / 2 - 75, sz.y / 2 - 15, 150, 30, ui->root);

    auto plg = LoadPlugin("Plugins/FITextureLoader");
    auto quakeLoaderPlugin = LoadPlugin("Plugins/QuakeLoader");

    //Load model
    WString path = AppDir();
    auto pak = LoadPackage(path + "/PAK0.PAK");
    ChangeDir(path);
    auto pixmap = LoadPixmap("gfx/bigbox.lmp");
    button->SetPixmap(pixmap);

    //Create camera
    auto camera = CreateCamera(world, PROJECTION_ORTHOGRAPHIC);
    camera->SetPosition(framebuffer->size.x / 2, framebuffer->size.y / 2, 0);

    while (true)
    {
        while (PeekEvent())
        {
            const Event ev = WaitEvent();
            switch (ev.id)
            {
            case EVENT_WINDOWCLOSE:
                if (ev.source == window)
                {
                    return 0;
                }
                break;
            default:
                ui->ProcessEvent(ev);
                break;
            }
        }

        world->Update();
        world->Render(framebuffer);
    }
    return 0;
}

 

  • Thanks 1
Link to comment
Share on other sites

  • 2 weeks later...

Okay, I think it will work now. Update is available.

#include "UltraEngine.h"

using namespace UltraEngine;

int main(int argc, const char* argv[])
{
    //Get the displays
    auto displays = GetDisplays();

    //Create window
    auto window = CreateWindow("Ultra Engine", 0, 0, 1280, 720, displays[0]);

    //Create framebuffer
    auto framebuffer = CreateFramebuffer(window);

    //Create world
    auto world = CreateWorld();

    //Load a font
    auto font = LoadFont("Fonts/arial.ttf");

    //Create user interface
    auto ui = CreateInterface(world, font, framebuffer->size);

    //Create widget
    iVec2 sz = ui->root->ClientSize();
    auto button = CreateButton("Button", sz.x / 2 - 75, sz.y / 2 - 15, 150, 30, ui->root);

    auto plg = LoadPlugin("Plugins/FITextureLoader");
    auto quakeLoaderPlugin = LoadPlugin("Plugins/QuakeLoader");

    //Load model
    WString path = "D:/SteamLibrary/steamapps/common/Quake/id1";
    auto pak = LoadPackage(path + "/PAK0.PAK");
    auto pixmap = LoadPixmap(path + "/gfx/bigbox.lmp");
    Assert(pixmap);
    
    ui->root->SetPixmap(pixmap);

    //Create camera
    auto camera = CreateCamera(world, PROJECTION_ORTHOGRAPHIC);
    camera->SetPosition(framebuffer->size.x / 2, framebuffer->size.y / 2, 0);

    while (true)
    {
        while (PeekEvent())
        {
            const Event ev = WaitEvent();
            switch (ev.id)
            {
            case EVENT_WINDOWCLOSE:
                if (ev.source == window)
                {
                    return 0;
                }
                break;
            default:
                ui->ProcessEvent(ev);
                break;
            }
        }

        world->Update();
        world->Render(framebuffer);
    }
    return 0;
}

 

My job is to make tools you love, with the features you want, and performance you can't live without.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...