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LuaJit DLL usage


Alienhead
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Hi,  I've been searching for awhile now and have ran across limited success.  I'm attempting to write some functions either in C or c++ and compile them for use with leadwerks luaJit. 

Before I continue any further I wanted to ask if it was even possible to call dynamic linked library functions within le/s jit compiler?

Thanks.

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  • Alienhead changed the title to LuaJit DLL usage

There might be different ways to do this, but for the new Lua debugger I had to compile a sockets library into a DLL and load it as a Lua module. I had to use the exact same version of Lua as my program was using.

I think the modules system could have also changed a bit in between the last version of LuaJIT and Lua 5.3.

But yeah, it is definitely possible.

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