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LE 3 AI not working as it should !


Juggernaut
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The goblin keeps hitting in the air at that position in the screenshot. At times the goblin runs away from the barbarian when the barbarian stands behind the barrels or the pillars, instead of chasing him!

post-6030-0-35387700-1362617613_thumb.png

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Ah .... yes ... the green navmesh are absent around the barrels. Wonder why they are left out .....

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Can we have a fully functional demo version to try out by making own levels ? Similar to the demo version of LE 2.5.

 

This demo version only runs the demo level and only allow changes within it.

 

There's not enough space for them to pass through that area. The navmesh visualization lets us catch problems like that and easily fix them.

 

Well if the barbarian can stand in that narrow space behind the barrels, navmesh should have got generated for that area too .....

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The goblin fails to detect the position of the barbarian and keeps hitting his sword in the thin air while the barbarian stands just beside him! Both of them are standing within the green navmesh area.

post-6030-0-89333200-1362625741_thumb.png

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