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SOLVED - Exporting from 3D World Studio not going right


karmacomposer
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I recently downloaded the latest version of 3DWS from Leadwerks and installed it. Now that it can export to .gmf it makes it a very important tool for me.

 

I created a simple corridor and textured it with my own textures and one that was included with 3DWS.

 

So, there are a total of two to three textures.

 

I exported to .gmf and opened the Leadwerks editor. I dragged and dropped the corridor and all I got was a 100% white object.

 

I fixed it. Exporting from 3DWS to .x format and then bringing that into UU3D and exporting as .gmf fixed it.

 

Now - SCALE. It's just too darn big. However, if I wanted it to be that big, what texture size would work? 4096x4096?

 

What is the largest texture size Leadwerks can handle?

 

How do I get the bump and normal map to show up in Leadwerks?

 

Mike

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You do not have to export to X from 3dws to UU3D then to gmf... you obviously are doing something wrong. My guess is that you did not make a material file for your textures in LE which is why no texture was assigned to the model initially. But UU3D creates default material files when you export which is why you saw them now. And the scale from 3dws to LE is 128:1.

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You do not have to export to X from 3dws to UU3D then to gmf... you obviously are doing something wrong. My guess is that you did not make a material file for your textures in LE which is why no texture was assigned to the model initially. But UU3D creates default material files when you export which is why you saw them now. And the scale from 3dws to LE is 128:1.

 

Hmmm. 128 to 1. So in 3D WS it's 128 times larger than in LE. How do I scale 128 down in LE?

 

Mike

MSI Dominator Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 980 GTX with 16gb vram / SSD drives

MSI Dominator Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 1060 GTX with 8gb vram / SSD drives

Alienware Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 1070 Ti with 16gb vram / SSD drives

My Patreon page: https://www.patreon.com/michaelfelkercomposer

My music for sale: https://www.tgcstore.net/category/513?format=all&perpage=30&textures=undefined&price=all&order=default&artists[]=87213

Custom synths and sounds - http://www.supersynths.com

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Hmmm. 128 to 1. So in 3D WS it's 128 times larger than in LE. How do I scale 128 down in LE?

 

Mike

That's by design. 3D World Studio uses a larger scale because everything is built around texture mapping sizes. Leadwerks Engine assumes a scale of 1 unit=1 meter.

My job is to make tools you love, with the features you want, and performance you can't live without.

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