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and more about programming with leadwerks engine


Guest Saulius
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Yes and no. The recent trend in game development is to use more C within C++ projects, because it's much faster to implement than those complicated C++ classes and their restrictions. Global variables for the win!

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Only C is also not good, you must mix C++ and C in a convenient way. Both have their benefits and drawbacks, so just avoid the drawbacks of both and use the benefits of both.

Ryzen 9 RX 6800M ■ 16GB XF8 Windows 11 ■
Ultra ■ LE 2.53DWS 5.6  Reaper ■ C/C++ C# ■ Fortran 2008 ■ Story ■
■ Homepage: https://canardia.com ■

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You will see less drawbacks if you take stand on the C side and use casually some C++ classes. It comes naturally that way. You do in C++ what is too cumbersome in C.

Ryzen 9 RX 6800M ■ 16GB XF8 Windows 11 ■
Ultra ■ LE 2.53DWS 5.6  Reaper ■ C/C++ C# ■ Fortran 2008 ■ Story ■
■ Homepage: https://canardia.com ■

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and more about programming with leadwerks engine: will game developers disconnect from new c++ 0x standard ?

Probably not, unless it already does without me knowing it. I'm not interested in conforming to some obscure spec no one uses with an unpronouncable name.
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My job is to make tools you love, with the features you want, and performance you can't live without.

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I actually wouldn't be surprised if the whole engine did. I am pretty conservative with which C++ features I make use of.

 

At this point, if it compiles on Android, Windows, Mac, and iOS, it will likely build for anything.

My job is to make tools you love, with the features you want, and performance you can't live without.

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  • 2 weeks later...
Guest Saulius

I actually wouldn't be surprised if the whole engine did. I am pretty conservative with which C++ features I make use of.

 

At this point, if it compiles on Android, Windows, Mac, and iOS, it will likely build for anything.

 

Edit: I'm sorry I posted in the wrong place - I'm just learning to program and thought that game programming with leadwerks engine is for me.

 

 

Sorry for the editing

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