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Czar
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I would have the clients send key presses and input to the server, and have the server send back results. That way there will be one game running on the server that controls everything, and sends the results to the client.

My job is to make tools you love, with the features you want, and performance you can't live without.

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How does Leadwerks multiplayer work? If I have two games running the same thing, and only transmit orders to units between clients, will it result in a deterministic game? Thanks.

Maybe you should read ingeneer ken's raknet for LE tutorial. http://www.leadwerks.com/werkspace/page/Documentation/LE2/tutorials/_/programming/cpp/raknet-in-leadwerks-tutorial-r80

 

Looks like he wrote it right for you :)

Cheers

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