BES Posted August 18, 2011 Share Posted August 18, 2011 This error is strange to me.... ---------------------------------------------- Leadwerks Engine 2.43 Initializing Renderer... OpenGL Version: 4.1.10907 Compatibility Profile Context GLSL Version: 4.10 Render device: AMD Radeon HD 6900 Series Vendor: ATI Technologies Inc. DrawBuffers2 supported: 1 16 texture units supported. GPU instancing supported: 1 Max batch size: 32 Shader model 4.0 supported: 1 Conditional render supported: 0 Loading shader "zip::/leadwerks engine sdk/my project 2/test/shaders.pak//query.vert", ""... Invoking script "D:/Leadwerks Engine SDK/My Project 2/Test/Scripts/start/collisions.lua"... Invoking script "D:/Leadwerks Engine SDK/My Project 2/Test/Scripts/start/fliphook.lua"... Invoking script "D:/Leadwerks Engine SDK/My Project 2/Test/Scripts/start/globals.lua"... Loading model "d:/leadwerks engine sdk/my project 2/test/models/entities/environment/atmosphere/environment_atmosphere.gmf"... Loading mesh "d:/leadwerks engine sdk/my project 2/test/models/entities/environment/atmosphere/environment_atmosphere.gmf"... Loading material "d:/leadwerks engine sdk/my project 2/test/materials/effects/invisible.mat"... Loading script "d:/leadwerks engine sdk/my project 2/test/models/entities/environment/atmosphere/environment_atmosphere.lua"... Creating class environment_atmosphere Loading material "d:/leadwerks engine sdk/my project 2/test/materials/sky/fullskiesblueclear0016_2_l.mat"... Loading texture "d:/leadwerks engine sdk/my project 2/test/materials/sky/fullskiesblueclear0016_2_l.dds"... Loading shader "zip::/leadwerks engine sdk/my project 2/test/shaders.pak//mesh/skybox.vert", "zip::/leadwerks engine sdk/my project 2/test/shaders.pak//mesh/skybox.frag"... Loading model "d:/leadwerks engine sdk/my project 2/test/models/entities/environment/waterplane/environment_waterplane.gmf"... Loading mesh "d:/leadwerks engine sdk/my project 2/test/models/entities/environment/waterplane/environment_waterplane.gmf"... Loading script "d:/leadwerks engine sdk/my project 2/test/models/entities/environment/waterplane/environment_waterplane.lua"... Creating class environment_waterplane Loading material "d:/leadwerks engine sdk/my project 2/test/materials/effects/water/water.mat"... Warning: Failed to load texture "d:/leadwerks engine sdk/my project 2/test/materials/effects/water/water01DOT3.dds": Path not found. Warning: Failed to load texture "abstract::water01DOT3.dds": Path not found. Failed to load texture "water01DOT3.dds".1 Warning: Failed to load texture "d:/leadwerks engine sdk/my project 2/test/materials/effects/water/wobbleDOT3.dds": Path not found. Loading texture "d:/leadwerks engine sdk/my project 2/test/materials/effects/wobbledot3.dds"... Warning: Failed to load texture "d:/leadwerks engine sdk/my project 2/test/materials/effects/water/caustics.dds": Path not found. Warning: Failed to load texture "abstract::caustics.dds": Path not found. Failed to load texture "caustics.dds".1 Loading shader "zip::/leadwerks engine sdk/my project 2/test/shaders.pak//mesh/mesh_diffuse.vert", "zip::/leadwerks engine sdk/my project 2/test/shaders.pak//mesh/water.frag"... Loading model "d:/leadwerks engine sdk/my project 2/test/models/entities/info/camerapath/node/info_camera_node.gmf"... Loading mesh "d:/leadwerks engine sdk/my project 2/test/models/entities/info/camerapath/node/info_camera_node.gmf"... Loading script "d:/leadwerks engine sdk/my project 2/test/models/entities/info/camerapath/node/info_camera_node.lua"... Creating class info_camera_node Loading model "d:/leadwerks engine sdk/my project 2/test/private/vehicle_viperscout.gmf"... Loading mesh "d:/leadwerks engine sdk/my project 2/test/private/vehicle_viperscout.gmf"... Loading material "zip::/leadwerks engine sdk/my project 2/test/private/viperscout.pak//interior_c.mat"... stack traceback: [C]: in function 'LoadScene' [string "D:/Leadwerks Engine SDK/My Project 2/Test/Project2.lua"]:21: in main chunk ---------------------------------------- Some of those are in the right path but not found still....and some are not there are all, so I would think that the editor wouldn't be using them if they aren't there....so why is it searching for them? Also why isn't it loading the ones that ARE there? Quote Threadripper 2920X Gen2 CPU(AMD 12-core 24 thread) | 32Gigs DDR4 RAM | MSI Nvidia GeForce RTX 2070 Stock OCed | ASRock X399 Professional Gaming Motherboard | Triple M.2 500Gig SSD's in Raid0 Windows 10 Pro | Blender | Paint.Net | World Machine | Shader Map 4 | Substance Designer | Substance Painter | Inkscape | Universal Sound FX | ProBuilder | 3D World Studio | Spacescape | OpenSky | CubeMapGen | Ecrett Music | Godot Engine | Krita | Kumoworks | GDScript | Lua | Python | C# | Leadworks Engine | Unity Engine Link to comment Share on other sites More sharing options...
macklebee Posted August 18, 2011 Share Posted August 18, 2011 the error is from you trying to load the viperscout which is a protected asset. it can only be used in the editor as an example. you have to buy it from dexsoft if you wish to use it outside the editor. Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
BES Posted August 18, 2011 Author Share Posted August 18, 2011 the error is from you trying to load the viperscout which is a protected asset. it can only be used in the editor as an example. you have to buy it from dexsoft if you wish to use it outside the editor. Hmm ..its not in my map ....I switched to it to drive around the map a bit ...but I never actually added it to the map itself... but I get it...im using those other files in the private folder(spruce tree..etc)...I didn't notice it was in the private folder... this is just a test map anyway... but thanks for the info :-) Quote Threadripper 2920X Gen2 CPU(AMD 12-core 24 thread) | 32Gigs DDR4 RAM | MSI Nvidia GeForce RTX 2070 Stock OCed | ASRock X399 Professional Gaming Motherboard | Triple M.2 500Gig SSD's in Raid0 Windows 10 Pro | Blender | Paint.Net | World Machine | Shader Map 4 | Substance Designer | Substance Painter | Inkscape | Universal Sound FX | ProBuilder | 3D World Studio | Spacescape | OpenSky | CubeMapGen | Ecrett Music | Godot Engine | Krita | Kumoworks | GDScript | Lua | Python | C# | Leadworks Engine | Unity Engine Link to comment Share on other sites More sharing options...
Josh Posted August 19, 2011 Share Posted August 19, 2011 Ah yes, it's in a passworded zip, and only the editor knows the password. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
caustic Posted August 19, 2011 Share Posted August 19, 2011 Passworded zip you say? Are there any plans on upping the security there cause if you use the standard zip encryption the security gained is laughable. Quote Link to comment Share on other sites More sharing options...
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