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Getting multiple errors trying to load a map


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This error is strange to me....

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Leadwerks Engine 2.43

Initializing Renderer...

OpenGL Version: 4.1.10907 Compatibility Profile Context

GLSL Version: 4.10

Render device: AMD Radeon HD 6900 Series

Vendor: ATI Technologies Inc.

DrawBuffers2 supported: 1

16 texture units supported.

GPU instancing supported: 1

Max batch size: 32

Shader model 4.0 supported: 1

Conditional render supported: 0

Loading shader "zip:;):/leadwerks engine sdk/my project 2/test/shaders.pak//query.vert", ""...

Invoking script "D:/Leadwerks Engine SDK/My Project 2/Test/Scripts/start/collisions.lua"...

Invoking script "D:/Leadwerks Engine SDK/My Project 2/Test/Scripts/start/fliphook.lua"...

Invoking script "D:/Leadwerks Engine SDK/My Project 2/Test/Scripts/start/globals.lua"...

Loading model "d:/leadwerks engine sdk/my project 2/test/models/entities/environment/atmosphere/environment_atmosphere.gmf"...

Loading mesh "d:/leadwerks engine sdk/my project 2/test/models/entities/environment/atmosphere/environment_atmosphere.gmf"...

Loading material "d:/leadwerks engine sdk/my project 2/test/materials/effects/invisible.mat"...

Loading script "d:/leadwerks engine sdk/my project 2/test/models/entities/environment/atmosphere/environment_atmosphere.lua"...

Creating class environment_atmosphere

Loading material "d:/leadwerks engine sdk/my project 2/test/materials/sky/fullskiesblueclear0016_2_l.mat"...

Loading texture "d:/leadwerks engine sdk/my project 2/test/materials/sky/fullskiesblueclear0016_2_l.dds"...

Loading shader "zip::(:/leadwerks engine sdk/my project 2/test/shaders.pak//mesh/skybox.vert", "zip::(:/leadwerks engine sdk/my project 2/test/shaders.pak//mesh/skybox.frag"...

Loading model "d:/leadwerks engine sdk/my project 2/test/models/entities/environment/waterplane/environment_waterplane.gmf"...

Loading mesh "d:/leadwerks engine sdk/my project 2/test/models/entities/environment/waterplane/environment_waterplane.gmf"...

Loading script "d:/leadwerks engine sdk/my project 2/test/models/entities/environment/waterplane/environment_waterplane.lua"...

Creating class environment_waterplane

Loading material "d:/leadwerks engine sdk/my project 2/test/materials/effects/water/water.mat"...

Warning: Failed to load texture "d:/leadwerks engine sdk/my project 2/test/materials/effects/water/water01DOT3.dds": Path not found.

Warning: Failed to load texture "abstract::water01DOT3.dds": Path not found.

Failed to load texture "water01DOT3.dds".1

Warning: Failed to load texture "d:/leadwerks engine sdk/my project 2/test/materials/effects/water/wobbleDOT3.dds": Path not found.

Loading texture "d:/leadwerks engine sdk/my project 2/test/materials/effects/wobbledot3.dds"...

Warning: Failed to load texture "d:/leadwerks engine sdk/my project 2/test/materials/effects/water/caustics.dds": Path not found.

Warning: Failed to load texture "abstract::caustics.dds": Path not found.

Failed to load texture "caustics.dds".1

Loading shader "zip::D:/leadwerks engine sdk/my project 2/test/shaders.pak//mesh/mesh_diffuse.vert", "zip::D:/leadwerks engine sdk/my project 2/test/shaders.pak//mesh/water.frag"...

Loading model "d:/leadwerks engine sdk/my project 2/test/models/entities/info/camerapath/node/info_camera_node.gmf"...

Loading mesh "d:/leadwerks engine sdk/my project 2/test/models/entities/info/camerapath/node/info_camera_node.gmf"...

Loading script "d:/leadwerks engine sdk/my project 2/test/models/entities/info/camerapath/node/info_camera_node.lua"...

Creating class info_camera_node

Loading model "d:/leadwerks engine sdk/my project 2/test/private/vehicle_viperscout.gmf"...

Loading mesh "d:/leadwerks engine sdk/my project 2/test/private/vehicle_viperscout.gmf"...

Loading material "zip::D:/leadwerks engine sdk/my project 2/test/private/viperscout.pak//interior_c.mat"...

stack traceback:

[C]: in function 'LoadScene'

[string "D:/Leadwerks Engine SDK/My Project 2/Test/Project2.lua"]:21: in main chunk

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Some of those are in the right path but not found still....and some are not there are all, so I would think that the editor wouldn't be using them if they aren't there....so why is it searching for them?

Also why isn't it loading the ones that ARE there?

Threadripper 2920X Gen2 CPU(AMD 12-core 24 thread) | 32Gigs DDR4 RAM | MSI Nvidia GeForce RTX 2070 Stock OCed | ASRock X399 Professional Gaming Motherboard | Triple M.2 500Gig SSD's in Raid0

Windows 10 Pro | Blender | Paint.NetWorld Machine | Shader Map 4 | Substance Designer | Substance Painter | Inkscape | Universal Sound FX | ProBuilder | 3D World Studio | Spacescape | OpenSky | CubeMapGen | Ecrett Music | Godot Engine | Krita | Kumoworks | GDScript | Lua | Python | C# | Leadworks Engine | Unity Engine

 

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the error is from you trying to load the viperscout which is a protected asset. it can only be used in the editor as an example. you have to buy it from dexsoft if you wish to use it outside the editor.

 

Hmm ..its not in my map ....I switched to it to drive around the map a bit ...but I never actually added it to the map itself... but I get it...im using those other files in the private folder(spruce tree..etc)...I didn't notice it was in the private folder... this is just a test map anyway... but thanks for the info :-)

Threadripper 2920X Gen2 CPU(AMD 12-core 24 thread) | 32Gigs DDR4 RAM | MSI Nvidia GeForce RTX 2070 Stock OCed | ASRock X399 Professional Gaming Motherboard | Triple M.2 500Gig SSD's in Raid0

Windows 10 Pro | Blender | Paint.NetWorld Machine | Shader Map 4 | Substance Designer | Substance Painter | Inkscape | Universal Sound FX | ProBuilder | 3D World Studio | Spacescape | OpenSky | CubeMapGen | Ecrett Music | Godot Engine | Krita | Kumoworks | GDScript | Lua | Python | C# | Leadworks Engine | Unity Engine

 

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