DarthRaff Posted June 7, 2011 Share Posted June 7, 2011 Hello, can someone tell me how can i use the obj converter from cmd, please? I'm trying like this: obj2gmf +mesh "name.obj" +scale 0.1 -nocolor, and it doesn't work, but if i use it by clicking in it, then works but can't scale. thank you. Quote Link to comment Share on other sites More sharing options...
Pixel Perfect Posted June 7, 2011 Share Posted June 7, 2011 I've not used that convertor in a long time but I'm sure thats the syntax I used to use and it worked fine. Maybe later versions of the exe have had the command line options removed. Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
DarthRaff Posted June 8, 2011 Author Share Posted June 8, 2011 hello, thank you for the answer. I tryied without +mesh and works but doesn't scale, and i need to scale. Quote Link to comment Share on other sites More sharing options...
Richard Simpson Posted June 8, 2011 Share Posted June 8, 2011 Just a random guess, would +model work instead of +mesh? Quote Intel core 2 quad 6600 | Nvidia Geforce GTX460 1GB | 2GB DDR2 Ram | Windows 7. Google Sketchup | Photoshop | Blender | UU3D | Leadwerks Engine 2.4 Link to comment Share on other sites More sharing options...
DarthRaff Posted June 8, 2011 Author Share Posted June 8, 2011 Just a random guess, would +model work instead of +mesh? not working, thank you. But if i try without +mesh like this : obj2gmf "name.obj" +scale 0.1 -nocolor, then it works but not performs the scale, don't know why. Quote Link to comment Share on other sites More sharing options...
Josh Posted June 8, 2011 Share Posted June 8, 2011 obj2gmf.exe "mymodel.obj" There aren't any other options. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Pixel Perfect Posted June 8, 2011 Share Posted June 8, 2011 I found my notes on this and it was b3d2gmf.exe that I previously used. The command line was as follows: b3d2gmf +mesh "filename.b3d" –nocolor +scale 0.01 and that definitely worked as I converted and scaled many models using that. So either the obj2gmf never supported the command line switches or they were indeed removed at some point. Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
DarthRaff Posted June 9, 2011 Author Share Posted June 9, 2011 Aha, ok, thank you very much. b3d2gmf is that i use, i just wanted to try the obj converter. Thank you very much for your replies. Quote Link to comment Share on other sites More sharing options...
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