Canardia Posted November 30, 2009 Share Posted November 30, 2009 I tried to add a propeller to the rear of the airplane, but no matter how I joint it, it always rotates the airplane too, when I turn the propeller (model is the airplane, target is the propeller), and I try to turn the target around its Z axis: CreateJointHinge(model,target,Vec3(-1,0,-1.67),Vec3(0,0,-1.67)) A similar code works fine in C++, and I can turn the target around its Y axis: CreateJointHinge(model,target,Vec3(-1,3,0),Vec3(0,3,0)) Btw, a documentation how joints should be used would be also nice, so far I've been only guessing Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
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