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Making Particles Infinite


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Hey all.


So I'm sure you have all seen my previous posts on clouds.


Now that I have the cloud system figured out, I'm wondering how I make the lifecycle of a particle infinite. Currently I have the particles cycle mode set to 1 which makes them appear instantly instead of having to fill up over time. All I need to do is make it so that the clouds don't automatically dissolve away.


Any ideas?






2.6 GHz Intel Core Duo - nVidia GeForce 8600 GT - Windows 7 64-bit - 4 Gigs RAM

C++ - Visual Studio Express - Dark GDK - Leadwerks SDK

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