Guest Red Ocktober Posted April 10, 2010 Share Posted April 10, 2010 kinda anxious to see what the next update will give us... i'm killing time improving my models, trying to get some passable animations, and playing with my boats in Torque... is the new release imminent, or should we expect to wait a few weeks longer... nothing to hold you to... just asking for a general idea... and while i'm asking... can you give an idea of what new stuff you have in the pipeline... and which, if any additional platform support will be added... thx... --Mike Quote Link to comment Share on other sites More sharing options...
Canardia Posted April 10, 2010 Share Posted April 10, 2010 I think additional platform support comes only with 3.0, unless Josh makes a BlitzMax only Mac and Linux version meanwhile. But I doubt that, since it would be additional work and it's coming in 3.0 anyway for all languages. As a sidenote, Mac users should rethink what a Mac is, is it the hardware, OS, or both. Is a Mac hardware running Linux still a Mac? Is a PC running OSX still a PC? Is a PC running outdated hardware and old drivers an Apple? I think the term Mac alone doesn't tell much, and there should be more detailed names. 2.32 has at least some important things fixed, like the DoF and disappearing shadows when camera is turned (see bugtracker). Josh wrote in his blog ( http://leadwerks.com/werkspace/index.php?/blog/1/entry-187-improvements-for-232/ ) that it would have more FPS too, due to the internal optimizations of the vegetation system. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Pancakes Posted April 10, 2010 Share Posted April 10, 2010 and that's why i can't wait~! but my password doesn't work so i can't even try the beta Quote Core I5 2.67 / 16GB RAM / GTX 670 Zbrush/ Blender / Photoshop CS6 / Renoise / Genetica / Leadwerks 3 Link to comment Share on other sites More sharing options...
Josh Posted April 10, 2010 Share Posted April 10, 2010 I just got the vegetation collision fix last night, so it's on the way. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
carlb Posted April 10, 2010 Share Posted April 10, 2010 good to hear so will another beta be out or straight to a release Quote Asus ROG STRIX B350-F GAMMING AMD Ryzen 7 1700x 32 gb ddr4 15 TB raid 5 HD Nvidia EVGA 1060GTX Win10 64bit Link to comment Share on other sites More sharing options...
Josh Posted April 10, 2010 Share Posted April 10, 2010 Probably a beta, to make sure everything is working right. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Michael Betke Posted April 10, 2010 Share Posted April 10, 2010 awesome! Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments Link to comment Share on other sites More sharing options...
carlb Posted April 10, 2010 Share Posted April 10, 2010 nice one and thanks Quote Asus ROG STRIX B350-F GAMMING AMD Ryzen 7 1700x 32 gb ddr4 15 TB raid 5 HD Nvidia EVGA 1060GTX Win10 64bit Link to comment Share on other sites More sharing options...
Kalonk Posted April 11, 2010 Share Posted April 11, 2010 Is it possible to increase the vegetation layer number ? We would like to use more than 16 layers. Quote Link to comment Share on other sites More sharing options...
helmers Posted April 11, 2010 Share Posted April 11, 2010 I definitly support the request for additional texture layers Quote Hardware: Q6700@3.25GHz / GForce 9800GTX / 4 GB / 1.5 TB + 128GB SSD / Wacom Tablet / 3D Mouse /27"HD + 20" Monitor / Win7 Pro 64Bit 2D Software: PhotoShopPro X2, Texture Maker, Genetica 3.5 3D Software: Cinema 4D V11 + Advanced Renderer, Vue 7 Infinite, 3D Coat V3, Quidam 3, Grome 2, Tree Magic, Plant Life Development: VS 2008/2010, XNA 3, OpenProj, Leadwerk Engine V2, Sunburn pro Link to comment Share on other sites More sharing options...
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