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Scaling Issue


GreyWolfe
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Hard to say without seeing the model in question, but i would warn people to avoid scaling models via code or through the scene's object properties. If you cannot get the modeling app-to-leadwerks scale figured out, then I would suggest using the LE Model Editor to scale to the size you want then collapse the model. This should set the model's scale to 1,1,1 for use in game. Note this only works with non-animated models. If you collapse an animated model, it removes the animations/bones.

Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590

LE / 3DWS / BMX / Hexagon

macklebee's channel

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Scaling should work just fine. Please post your model for us to try.

Yes it scales just fine. But to avoid the problems that come with a scaled object that is going to be used as a parent to another object, I would strongly suggest people figure out their modeling app to leadwerks scaling or worse case use the LE Model Editor's scale/collapse to get the working model's scale as 1,1,1.

Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590

LE / 3DWS / BMX / Hexagon

macklebee's channel

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