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Dressing up


VeTaL
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There is tow questions:

1) Does engine support welding between different parts of model?

For example, i want to wear up body armor, so i should separate players model into parts (also, this would help with ragdolls)... So, if those connections between body and arm would be visible for every player, that wouldnt be good.

2) How can i "paint" textures? For wearing chain mails i want only to change texture. Also, if i would like to draw blood on the cloth...

Working on LeaFAQ :)

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why not pose these Questions in the users forums? you'll probably find more help that way.

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Whisper you know it's not that easy :) He'll soon be here asking why when he paints different textures on the same model instances they all have the last texture he painted :)

 

But, yeah instead of welding the human bodies together with different armor you can attach an armor model to bones and parent them. So now when what bone moves the armor moves with it.

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Instancing is what LE does right now with a model. When you call LoadModel() on the same model it creates an instance (which means it ends up sharing the material you paint on it). So if you LoadModel() on the same model 5 times and paint 1 of them the others will be painted as well. You knew that.

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1) no-no, i didnt mean about EntityParent, i asked about changing some parts of model (for example, instead of body model i want to place armor model, instead of legs i want to place leg armor). So, if my character would be consist of some separated models (head, arms, body, legs), can i do that in the way, so player wouldnt notice it? (he wouldnt see that arm is another model that body), i'm asking as welding in this meaning.

 

2) this time, i'm asking about painting on texture... For example, adding a blood or dirt on leg or arms, so that blood/dirt picture would move with arms (the easiest way is changing original texture by painting some blood on it)

 

3) and what did you saying about changing instanced models? :blink:

Working on LeaFAQ :)

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