tcmodder Posted February 20, 2010 Share Posted February 20, 2010 Ok in my game the roads are ruff and not lined.So is there a way i can add or change the current road looks and things?I need multiple different looks so how would i do that?Some dirt roads and some cracked and ruff pavement? Quote Link to comment Share on other sites More sharing options...
Masterxilo Posted February 20, 2010 Share Posted February 20, 2010 You should be able to change the road material easily. Quote Hurricane-Eye Entertainment - Site, blog. Link to comment Share on other sites More sharing options...
tcmodder Posted February 20, 2010 Author Share Posted February 20, 2010 You should be able to change the road material easily. I found the road mat but i cant open it.What programs open .mat photoshop dont. Quote Link to comment Share on other sites More sharing options...
wh1sp3r Posted February 20, 2010 Share Posted February 20, 2010 open *.mat file in notepad Quote -= Phenom II X4 965 3.4Ghz - ATI HD5870 - 6 GB DDR3 RAM - Windows 8 Pro 64x=- Website: http://www.flamewarestudios.com Link to comment Share on other sites More sharing options...
AggrorJorn Posted February 20, 2010 Share Posted February 20, 2010 I found the road mat but i cant open it.What programs open .mat photoshop dont. The mat file is a material file which contains text. It containts information about which textures the model uses. Inside the texture you can refer to your own texture like this: texture0="abstract::MyRoadTextures.dds" The texture itself sould always be of the .dds format Quote Link to comment Share on other sites More sharing options...
tcmodder Posted February 20, 2010 Author Share Posted February 20, 2010 The mat file is a material file which contains text. It containts information about which textures the model uses. Inside the texture you can refer to your own texture like this: texture0="abstract::MyRoadTextures.dds" The texture itself sould always be of the .dds format I see ha i feel noobish.Alright i got it thanks.Does anyone know if i want to create multiple different looking roads id copy the .mat file but change the directories to the ones i want? Quote Link to comment Share on other sites More sharing options...
tcmodder Posted February 20, 2010 Author Share Posted February 20, 2010 Ok i opened the texture with dxtbmp edited it and saved it but now the road wont load in leadwerks.I believe im saving it as the wrong format (ex: dds dxt5)?WHat am i spose to save it as? Quote Link to comment Share on other sites More sharing options...
dreamhead Posted February 20, 2010 Share Posted February 20, 2010 Ok i opened the texture with dxtbmp edited it and saved it but now the road wont load in leadwerks.I believe im saving it as the wrong format (ex: dds dxt5)?WHat am i spose to save it as? just copy the original road folder and rename the gmf and lua file and you can have several roads. When you are using dds it is recomended to use DXT5. also don't forget to turn on mipmapping. Quote the real world is in my head CPU-Intel® Core2 Quad CPU Q6600 @ 2.40GHz CPU Speed 2.40 GHz RAM 3.5 GB OS Microsoft Windows XP Professional (Build Service Pack 32600) Video Card GeForce 8800 GT Video Card Features- *Video RAM 512.0 MB Video RAM 256 MB 512.0 MB Hardware T&L Yes Pixel Shader version 3.0 Vertex Shader version 3.0 using:leadwerks2.3,2 [ Link to comment Share on other sites More sharing options...
Niosop Posted February 20, 2010 Share Posted February 20, 2010 Use DXT5 if you need an alpha channel (for spec, opacity, etc). Use DXT1 for diffuse only textures. Quote Windows 7 x64 - Q6700 @ 2.66GHz - 4GB RAM - 8800 GTX ZBrush - Blender Link to comment Share on other sites More sharing options...
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