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tcmodder

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Everything posted by tcmodder

  1. Hey guys been a while sense ive been in here but ive kinda drifted away from game making(im still interested but haven't really got figured it out haha).But im into making terrains for games.I seem to have a nice talent for terrain making.I guess you could say i have the patience for it. But see i liked leadwerks game engine so much i took a look into exporting terrains from the game engine and from what i can find its not possible.Thats when i remembered 3d world studio supports terrain making but i cant find anything about it supporting road creation like in the game engine.So im asking does it? Edit:Ive gave it some thought and i guess i could use leadwerks to make the terrain export as a .raw and import it into 3d world studio then add say buildings and things then export it from there to a file format.
  2. Yes i know i just cant wait.
  3. Hello, I have just noticed adobe ps cs5 you have no idea how much time the new tools in this would have saved me http://cs5launch.adobe.com/?sdid=FDSEN click the vid that says content aware fill sneak peak i cant wait this tool will save me so much time in making textures!!!!!!!!!!!
  4. hmmmm I done what you said....i think....but he said its still not showing up. DID i do this right??? http://www.mediafire.com/?mmmdfjtywxq
  5. Alright...These are the dds files i edited for him http://www.mediafire.com/?3zmtdzq2jjq http://www.mediafire.com/?tzzztz5tzti
  6. OK well my trial has ran out and im just waiting on pay check to buy leadwerks.But the friend i was talking about remember?Well his name is jordan you will be hearing form him soon as he will be joining the forum soon.He is on the 30 day trial and i showed him how to edit the road but then i remembered i was having the same problem he is.After we edit the road to this http://yfrog.com/13normij a very simple change of the lines just to see if we can get it to work.We saved it then edited the bump map to this image and saved it over the old one i sent them to him he said he put them in the materials/roads folder and over wrote the old ones started up leadwerks evaluation kit and the road wont load.It shows the road node but not the texture.Whats going on i was having the same problem.When i save it from dxtbmp i save it as DDS DXT5 is that right?PLease help. PS he will be creating an account soon hes at work and we found out this problem late last night.
  7. OK well i believe i have answered my own question but if you all dont mind giving me some more facts why torque is bad it would ease my mind a little.
  8. Ok well my trial has ran out on leadwerks .I expect to buy leadwerks very soon.But before i do i need to get some info.Witch game engine is better to make driving games torque or leadwerks.Now im gonna need an truthful answer.Dont just say leadwerks cause this is on there forum. This is why i think i should go with leadwerks: 1.As soon as i got the demo i was making terrains,roads,and so much more and i didnt with torque demo. 2.leadwerks has an amazing road system torque doesnt.They have a road system but i cant figure it out. 3.Leadwerks has an amazing forum.I get replys on problems almost instant on torques forum its been like a month and still havent got an answer lol 4.leadwerks supports so many different scripts making it possible for me to get many different coders that use different codes 5.The interface of leadwerks is so easy to learn torques is like a dang game/engine i cant figure it out Also dont forget torque is so expensive leadwerks is amazing and cheap.I like cheap lol.Now dont get me wrong i have seen alot of amazing driving games made with torque.And realy not much amazing driving with leadwerks.So i need some facts supporting why not to go to torque and stick with leadwerks to make my driving game/heavy machinery game.Thanks P.S i think you should release old versions of leadwerks free.Now this could have amazing benefits.What it would do is someone would get a older engine and play with it and see just how amazing newer versions are and buy it.Just a thought!!
  9. Yes i agree i have that book that i bought.I will give it to him.I learnt off it.I say i bought 20 books before i finally found this one.Its a great book and i would recommend it any beginner.Thanks for reminding me hahah.
  10. Omg yes finally hehe!!!!!Thank you so much now i can start changing code around so i can put my semi truck in the game thank you so much!!!!!!
  11. Ok well as you all know there are cars in leadwerks like the monster truck and the bugggy.Well how do i drive them if i could just get that to work i could figure out how to get a game started?When i put the car in the scene and hit play i cant get in it i just push it.Whats going on??? Also could someone say witch would be the best way to go with programming?Blitzmax,c#,c++,lua script.In words witch would be easier?I have a bud that is trying to learn and i would like to help him out a little.I know c# but he cant seem to get a good grasp on it.Hes learning but just checking???
  12. Yes i understand i just love how leadwerks can build roads and environments so easily and well.
  13. Hello, Im just wandering is there a way for me to make games with leadwerks and use in xbox 360.As far as i know leadwerks doesnt support 360 publishing.Is this true?If so haha.When might we see 360 support(if it dont support it)?
  14. Well i tried creating my own menu but i failed realy bad.I can code in c# but im not sure how to place the codes to work with leadwerks and things.
  15. ????i thought it was a lua script.You mean thats for a psp.Grr well i guess ill keep looking for something i can learn from.
  16. Well i was having problems with my script so i looked around for one that I could learn off of http://forums.qj.net/psp-development-forum/63115-lua-scripts-examples-snippets.html
  17. OK i have a menu system for lua script but i cant get it to run its giving me error after error???? red = Color.new(255,0,0) black = Color.new(0,0,0) white = Color.new(255,255,255) menustatus = 1 while true do screen:clear(black) pad = Controls.read() if pad:up() then menustatus = menustatus - 1 screen.waitVblankStart(4) end if pad:down() then menustatus = menustatus + 1 screen.waitVblankStart(4) end color={white, white, white} screen:print(50, 50, "Play", color[1]) screen:print(50,60,"Options", color[2]) screen:print(50,70,"Exit", color[3]) color[menustatus]=red if menustatus == 1 then if pad:cross() then --insert game code here end end if menustatus == 2 then if pad:cross() then --insert options here end end if menustatus == 3 then if pad:cross() then break end end if menustatus <= 0 then menustatus = 3 end if menustatus => 4 then menustatus = 1 end screen.flip() screen.waitVblankStart() end
  18. Old forum????Were?Also pages???Whats that?
  19. Hello, Were can i find a few tuts or examples explaining some help. 1.putting a vehicle in the game(my vehicle is an 18 wheeler haha) 2.I have a menu coded for lua script took me a while but i cant get it to work i keep getting freakin errors and tired of banging my head so a menu system tut? 3.setting up joints on a vehicle(the pivot point for my 18 wheeler(the fifth wheel)) 4.ingame menu and stats what i mean is like fuel stats,gadges,and much more like outside of vehicle view? 5.How do i make my own trees???? 6.How do i change the original character with the gun??? 7.How do i add collision to the trees??? Please dont think im being greaty im just tired of banging my head and figured you all could help me out a little.Thanks
  20. Ok i opened the texture with dxtbmp edited it and saved it but now the road wont load in leadwerks.I believe im saving it as the wrong format (ex: dds dxt5)?WHat am i spose to save it as?
  21. I see ha i feel noobish.Alright i got it thanks.Does anyone know if i want to create multiple different looking roads id copy the .mat file but change the directories to the ones i want?
  22. I found the road mat but i cant open it.What programs open .mat photoshop dont.
  23. Ok in my game the roads are ruff and not lined.So is there a way i can add or change the current road looks and things?I need multiple different looks so how would i do that?Some dirt roads and some cracked and ruff pavement?
  24. Is it possible for me to get like a top view in the editor its alot easier to lay my road our sence i know how the road looks from above and i can lay it quick and easy.So is it possible??????And yea i can just zoom upward and look down but the terrain starts to fade away witch i realy hate.It that would be possible to fix it should be.Im sure im not the only one that dont like how stuff fades out as you zoom out. Also is there somewhere i can pick up a basic setting up a car tut?Or something that can get me started with making objects move?I realy need help with that.Thanks
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