Jump to content

Navmesh generate on polymesh shape


tjheldna
 Share

Recommended Posts

Ok I did a test and found something really frustrating..... The navmesh check box needs to be checked to generate on the polymesh, that's fine I got that.

 

If you change the collision type in the model editor then save it the setting, model settings such as collision type, navmesh, in fact ALL your settings from the "Appearance" Tab, "Physics" tab are reset to default for all instances in the world. If an instance is already selected in the Scene graph, it wont show this change till you re select it, which is what was happening in my case and why was thinking it should be working when it wasnt.

 

 

So I have 50 instances of a model with various settings like "View Range" set to "Near", "Nav Obstacle" checked etc and I decide that a model needs to be updated, and need to save it again in the model editor, I'm going to have to go over every single instance in the editor and reset those settings all back. As map content increases, how the hell you supposed to manage that???

 

Artists have be able to update the model and physics component of the entity without effecting all the instance settings in the editor.

trindieprod.png?dl=0spacer.png?dl=0steam-icon.png?dl=0twitter-icon.png?dl=0spacer.png?dl=0
Link to comment
Share on other sites

I think if you reload the map, the model settings will be fixed.

 

Also note you can now generate a polymesh collision shape in the model editor, and this is the recommended approach.

My job is to make tools you love, with the features you want, and performance you can't live without.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...