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Changing a material of an object without effecting other instances.


reepblue
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Hi,

 

I've only came across one topic relating to this, but it was for LE2. I have a gameplay mechanic in when an event happens, the entity would change it's skin via lua script to change it's "glow light" color. however, when multiple instances of this object are in the same scene, one box changes the material for all instances that have not been activated.

 

Is there a way to have it that only the activated entity's material changes? I can do something else instead, but I'll need to know how to do this down the road.

 

Thanks.

Cyclone - Ultra Game System - Component PreprocessorTex2TGA - Darkness Awaits Template (Leadwerks)

If you like my work, consider supporting me on Patreon!

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Ahh, interesting. I'll bookmark that for later. I decided to make a shader that swaps the basetexture depending on it's alpha. This methoid cuts the need of multiple materials, and changing colors is easier the loading materials.

Cyclone - Ultra Game System - Component PreprocessorTex2TGA - Darkness Awaits Template (Leadwerks)

If you like my work, consider supporting me on Patreon!

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