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Duplicated Object : Script Entity not copied


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Copy works by saving a temporary map file in memory and then reloading it into the scene. If the entity does not exist in the copied selection, it will be lost. So this is probably more of a design issue than strictly a bug. But thanks for pointing that out. I am not sure how I will proceed.

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I'm quite new to Leadwerks so forgive me if this was always the way, but I believe this same thing happens when you make a prefab from an entity that had a script attached with an entity object loaded in a entity variable. Adding said Prefab back into the scene will have the script loaded but the entity variable is blank.

 

This is with the latest Beta.

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