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Blend::Invisible is missing in Blend.h


Roland
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Bug or not. However I think Blend::Invisible is missing in Blend.h

At least I if you check the LUA code for FPSPlayer its referring to a blend-mode = 5

for invisible.

 

#include "../Leadwerks.h"
namespace Leadwerks
{
  class Blend//lua
  {
  public:
  static const int Solid;//lua
  static const int Alpha;//lua
  static const int Shade;//lua
  static const int Light;//lua
  static const int Mod2X;//lua
  static const int Invisible;//<<<< add this (=5)
  };
}

AV MX Linux

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