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how to make buildings solid?


onaid
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That's the intended behavior. It's a spectral building so you just need to fix the textures to be see-through.

 

Seriously though, double click the model to see if you can make it collidable in the model viewer. Or maybe generate a physics file for it by right-clicking it in the editor. If not, you'll have to draw collision shapes for it, I believe. There should be documentation on this somewhere...

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right click on your model in asset browser to create a shape file, which has a phy extension.Choose polymesh and save file. Then in scene tab select your model and look at its properties. Where it says "shape file load in your phy file and set models mass to 0.0.

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amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

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