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Brutile

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Blog Comments posted by Brutile

  1. Thanks for the advice and support everyone.

     

    I should just point out that I still have a job and have decent income to support myself. I'm in no rush to release anything, it's more for the learning experience of doing things myself. Same goes for GameMaker. I want to learn native development. While a game engine would be more efficient, I'm not really looking for a quick buck.

     

    I'm not expecting to become successful overnight, so I will make my first game with no tools at all, learn from it and decide what the best way of going forward will be.

  2. Thanks for the advice. I plan on doing regular dev logs on my progress, so hopefully that will be enough to keep people interested before I actually release anything. Concept art is a great idea, but unfortunately that's one of the things I'm not so great at. I'm sure I will be able to make something in due time.

  3. Another suggestion for better quality games would be to implement a decent 2D capability. Leadwerks focuses on 3D, which is fine, but 3D is extremely difficult to create on your own. So you either end up with a nice looking game, but with no gameplay, or a game that uses stock assets, but has decent gameplay, or it just ends up looking AND playing badly. 2D is the go to for indie games (generally), and it is that way for a reason. Might be something to take into consideration

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