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Source art files now supported in Workshop


Josh

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You might not have noticed this, but Workshop items can now include the following file formats:

"bmp","jpg","jpeg","png","tga","dds","psd","blend","fbx","obj","3ds","x","dae"

 

When Leadwerks installs Workshop items, the source art files are unzipped first, then the final files are unzipped, in order to avoid triggering a reconversion of the file. If you import an FBX and makes some changes to it, you can safely include the FBX in your Workshop package and it will install without reconverting the source file.

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Fantastic. So this means people can (in some cases) access the files used to make the LW object rather than it being locked only into the LW file right?

 

I wonder would it be possible that items in the workshop can be made to automatically list the contents of their archive, so we don't have to rely on each author to manually do this.....or at the very least some single indication that an item is supposed to come with resources.

 

On a related note. If items are more open (which I think is important even if they are only used in LW), is it clear what the usage terms are for each item. In particular can the item be used outside LW. Is there a default for that, such as unless stated by author then item is assumed to be OK to use elsewhere?

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All Nova Dimension's stuff includes source files (FBX, PNG, etc.) and so does the Merc character. The license is the same for all items in the Workshop, and is specified in the Leadwerks EULA.

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Yep I saw that with the Merc character (which I bought) and I think that helps pull the trigger.

 

Thanks for informing me Nova's stuff has textures. I will probably buy one now. On the workshop item it mentions the dimensions of textures but I wouln't have read that as certainty that they contain files outside the models.

 

I'm guessing they are the dirtied version. Would have been neat to have a clean version too so you could use it as old and new.

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